BOOMBOOM FARM

A whimsical desktop pixel game where magical animals and a floating farm create a cozy, ambient companion for everyday micro-breaks.

Role:
Director · Game Designer · Visual Designer

Responsibilities

  • Led the overall design direction of the project, defining the core vision, tone, and player experience

  • Designed the core card-matching gameplay concept and chance-driven “Boom” mechanics

  • Designed and implemented the rotating pixel-art farm in Unity, including interaction logic, shader masking, and visual transitions

  • Designed and illustrated 7 of the 9 magical animal characters, and guided the overall visual direction across characters, biomes, and ambient animations

  • Worked within a 3-person team to prototype, iterate, and refine the game

About the Game
BoomBoom Farm is a cozy desktop pixel game designed to quietly coexist with work or study. Inspired by livestream prize games, Japanese Ichiban Kuji, and nostalgic desk companions, it blends probability-based card matching with an ambient visual presence.

Players can explore a floating, rotatable pixel-art farm that lives in the corner of the screen, where magical animals wander through distinct biomes as a calm companion, or engage in a simple card-matching game built around prediction, probability, and luck, offering short play sessions with small rewards. Together, these elements create a low-commitment desktop experience—ideal for casual breaks and quiet moments of play—functioning as both a light game and a persistent companion.

Gameplay Walkthrough

Interactive Farm Showcase

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Quill Quest